![]() ![]() You won't have the CAPS-in-game money-to build these three-room areas off the bat, so here's where the planning comes in: You start the game with two elevators-on floor zero and floor -1, respectively: On floor zero, you have a one-room living area and a completely empty lower floor.Īccounting for an elevator at the very end of the -1 floor, you can build one three-room area, the elevator, a three-room area, two-room area, and another elevator. This is highly recommended, and one of the best ways to get a balanced, bustling population early. In general, to keep the minimum required bar around the 50% mark, there should be 3 or 4 rooms per 50 units of power storage (or a consumption of about 1.You build rooms in the game in one-room segments, but don't let those tiny rooms fool you - you can build up to two more copies of that room next to it to combine that section of the floor into one giant area. The level of power required to keep out of the red is approximately equal to the total power consumption of all rooms times 13.5 (since the value in stats is rounded, these are rough figures). ![]() The requirement bar's position (the green bar on the power meter) is directly related to the aggregate power consumption of all rooms. The sweet spot in power-to-production/capacity is a level 2 double spaced room. Level 2 rooms consume ~20% more power than their level 1 counterparts and level 3 rooms consume ~83% more power than level 2s (or 10% more than two level 1 rooms ). Power can also be acquired through lunchboxes.Ī double spaced room consumes 5% more power than two single spaced rooms and a triple spaced room consumes 10% more power than three single spaced rooms. ![]() Nuclear reactors, available at 60 population.Power generator rooms, available from the start. ![]()
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![]() ![]() As such, you can rest assured that here you will be able to find a game that fits your interests and keeps you engaged and having fun for hours at a time. We have spent many years curating a list of the highest-quality games that are available to play online from anywhere in the world. If in doubt, don't drop the piece, but double and triple check.Welcome to the number one platform for free games that you can play anytime, anywhere in the world! G5 Games offers the widest variety of online games for people to enjoy, always free to play. As I said above - look at both the overall image as well as the shape of individual pieces to ensure they match up with the piece you have "in hand" before dropping it into the puzzle. So there's no rush - take your time and ensure you get the piece in the right spot. Remember - as long as you have "hold" of the piece (have it hovering over the puzzle by keeping in contact with it with your finger if using a tablet) your accuracy chain will not disappear. I can't emphasise enough to take your time on these and, if unsure about where a piece goes, hover it over any spot where it looks like it might fit. 4 - The last two puzzles - The second last puzzle (a freeway junction/intersection) and the last one (some masquerade ball masks) are challenging due to the image portrayed. Look not only at the picture but also at the shape of the piece to ensure they both match before letting go of the piece and allowing it to fall into the puzzle. I found the best way to ensure I wasn't going to make a mistake and put a piece in the wrong spot (thus breaking the accuracy chain) was to hold onto a piece, drag it over to the puzzle and just keep a hold of it, seeing where the piece is likely to fit. 3 - Take your time - maybe the most important tip. Get used to the puzzle pieces and the pictures themselves. ![]() ![]() 2 - Familiarise yourself with the puzzles - the puzzles in this level aren't hard (especially the first 3, very easy) but they are tricky in that if you don't pay attention you can very easily place a piece in the wrong spot. ![]() You won't need it to finish the level, but it'll count towards some extra points at the end of the level (for time left over) and help earn the score-based achievement related to this level too. A couple of tips on getting Chain Reactor: 1 - Take the extra 30 seconds offered for watching an ad. ![]() ![]() ![]() Opening Rift is instant for GRs so no time lost there either You insta close Rift and run to blacksmith (or book if you know you're identifying) - also you're checking out whether you need to identify or not during upgrading gems at the end of the grift, so no time wasted there. ![]() Smashing legendaries takes 1 second per 3 legendaries at most, considering you do 4 grifts, that's about 13 seconds total (+ about 5 seconds for the walk time to the blacksmith in-between runs) Kadala takes about 5 seconds to spend all bloodshards of you buy rings, amulet or weapon (best map is act 2 for speeds, or act 1 if you almost never identify) and another 5 to salvage everything 30 seconds is more than enoughįirst, you only identify once, if at all, since most of the times you don't even have items you need (and if you are only looking for primals, you never identify unless you got one) so that's 5 seconds to identify at most It greatly depends on every player indeed, but for those who highly optimized their time, it takes less. That is around 20 seconds to 1 minute of time spent in town in the 4 grift runs depending on how much you optimised the game. 1.5*4 so around 6 seconds more from the rift closing and opening a new one. 0,5 or 3 second from running from place to place and mouse micro in menus Since usually you got 2 inventories of stuff Smashing all the legendaries from the grift each time without a macro does take like 3 - 10 seconds. Kadala can take like 20-40 seconds if you arent in act 1 (since smith is close by in act 1) and or do not have an auto clicker to buy stuff or like 3 seconds if you do have a auto clicker and are in act 1 I just said 1 minute since that is a good baseline for people that do not speed grift or doesnt know much about speed grifting to see.īut just for fun, I just calculated an estimated time spent (note that I do not really speed grift or anything so some of these numbers might be slightly off but they are merely meant to find a nice baseline) I was a bit generous with the time, hence the "at most". ![]() ![]() The copy-paste of the page "Irregular NxN Sudoku Solver" or any of its results, is allowed (even for commercial purposes) as long as you cite dCode!Įxporting results as a. Except explicit open source licence (indicated Creative Commons / free), the "Irregular NxN Sudoku Solver" algorithm, the applet or snippet (converter, solver, encryption / decryption, encoding / decoding, ciphering / deciphering, breaker, translator), or the "Irregular NxN Sudoku Solver" functions (calculate, convert, solve, decrypt / encrypt, decipher / cipher, decode / encode, translate) written in any informatic language (Python, Java, PHP, C#, Javascript, Matlab, etc.) and all data download, script, or API access for "Irregular NxN Sudoku Solver" are not public, same for offline use on PC, mobile, tablet, iPhone or Android app! Ask a new question Source codeĭCode retains ownership of the "Irregular NxN Sudoku Solver" source code. ![]() Software solves the Sudoku, similarly to an human, and display each step of its progress to understand without explaining. ![]() |
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